![]() I chose to make sulphur locally since it crafts pretty quickly and youĭon’t need a lot of it. With these changes an early blue science build could look something like Other chemicals in their dedicated oil processing area and do most of the Sulphuric acid, since those are needed in more advanced recipes. I usually don’t put all the liquids on the bus, only lubricant and That needs to be piped down the main bus for those of us who build using that Since rocket fuel now also requires light oil, this means a new liquid Now it’s been relegated to “that intermediate Mid-game incentive to make lots of it and use it for your steam engines, trains But having blue science require solid fuel was a nice The only downside to this is, that it doesn’t incentivise crafting solidįuel early on, like the previous recipe change did. So aside from that, you can still use it mostly for cracking into petroleum or Mainly into making lube, while light oil is now an ingredient in rocket fuel. Science packs will you get the other types of chemicals. Only after you unlock new research using your first couple of blue The first still goes into making redĬhips, while the latter replaced solid fuel as an ingredient in chemical Since you only get petroleum out of theīasic processing, you can then craft plastic and sulphur from it without having Least until you get advanced oil processing. Plastic from petroleum and put everything else into crafting solid fuel. Your first chemical build more straightforward, since you could now make I already talked about the previousĬhange to requiring solid fuel in blue science and even praised it for making Update changed some things to improve this. You’re just going to put all heavy oil into making lube and then crackĮverything down into petroleum, once you get advanced processing. The other two liquids often seemed much less useful to new players. “can’t mix two fluids” warning if there were still refineries with This will also avoid the problem ofĬhanging the recipe the refineries are set to, which previously caused the new Longer have to remember which one is for water if you want to make switching The inputs are now dedicated to only one type of input, so you no Unlike previously, the basic processing no longer takes crude oil inīoth inputs. Having to balance those, the basic processing now produces exclusively Asĭiscussed in the recent Friday Facts, these changes are meant to make it easierįor new players to get into chemical processing. The experimental and include changes to oil refining and chemical science. The changes described here are already live in the most recent update to Afterwards I’ll get to work on the remaining Well as a quick update to the blue science guide from last time. So here’s an explanation of the changes as But as of now, the only change is to chemical Packs, while the discussions about changing some of the recipies in recentįriday Facts were still ongoing. ![]() I’ve been refraining from writing another guide post about science
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